The perception of gamers has long been tainted by negative stereotypes. However, a recent study by the Union of Leisure Software Publishers (SELL) overturns these clichés by offering a more complex and nuanced image of video game enthusiasts. This annual barometer of video games in France reveals that the profile of players is much more diverse and culturally engaged than we often think.
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The video game market is adult and equal
The first myth that the SELL study dismantles is that of the age of the players. Contrary to the image of the young teenager glued to his screen, the average age of the French gamer is 39 ans. A reality that surprises and highlights the maturity of a community that is often misunderstood.
Even more, 84% of players are adults, and the weekly playing time of the youngest does not exceed seven hours. 38.3 million French people played a video game in 2023, representing 70% of the population. The diversity of platforms, whether PC, consoles or mobile, shows the extent of this market.
Another aspect that deserves to be highlighted is the parity between the sexes. Nearly 49% of players are women, a stable figure compared to previous years. This parity demonstrates that video games are not an exclusively male domain, but rather a shared leisure activity.
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Gamers, true epicureans
The SELL study goes further by exploring the cultural habits of players. Far from being social recluses, gamers turn out to be culturally engaged people. More people go to cinemas, museums and theaters than the rest of the population.
The numbers speak for themselves: 76 % of gamers go to the cinema compared to 68% for the entire population. They are also more likely to visit museums (51% versus 47%) and attend plays (27% versus 24%).
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Furthermore, gamers are not content with cultural activities. They are also avid readers, with 71% reading at least one book per month, which is five points higher than the national average.
Revealing physical activity
Contrary to the popular belief that gamers are sedentary, the study reveals that they are physically active. 76 % of players practice sporting activity regularly, which is higher than the national average of 70%.
This trend shows that gamers are balancing their digital hobbies with an active life. Sport thus becomes a way to diversify their activities and maintain a healthy lifestyle.
🎮 Diversity | Players are not exclusively young men, but include a wide demographic range. |
📚 Culture | Gamers are more inclined to participate in cultural activities than the average French person. |
🏃 Activity | Gamers practice sporting activities more regularly than the rest of the population. |
Towards a new understanding of gamers
This SELL study highlights an often overlooked reality: gamers are far from being isolated people. They actively participate in culture and society by getting involved in various activities.
Video games, often poorly perceived, prove to be a vector of socialization and culture. It's time to rethink our view of gamers and recognize their positive contribution to society.
The next time you hear stereotypes about gamers, remember these numbers. What do you think, are these clichés still justified?
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